
if you have the Pure Form spell (Bloodmoon - Quen) in your Custom Spell book and have that book equipped in your pocket slot, you can turn into the Vampire Smoke while jumping, falling or swimming by pressing the Cast Spell key (E by default) (without the need to have the BloodMoon Tome equipped).the Torn Veil spell (Bracelet of the Grave Warden - Yrden) increases your sword damage against Vampires, Specters and Cursed.

when you hit Elementa, Ogroids or Relicts with the Venom projectile (Tome of the Great Swamp - Axii), your sword damage against them will be increased by 5% (up to 40%).fixed projectiles not colliding with the trees.Ardat's Axii arrow, Scroll of Beauty - Igni (Dagger), Tome of Ice Entity - Axii (Ice Spear) and Tome of Rock Watcher - Axii (Stone) have a chance to disarm a human npc if a projectile hit the arm.

the new Roll (only the Roll, the Dodge remains the same) for the "Eye of the Storm" Tome - you can interrupt it by pressing Attack, Block or Cast Spell (E by default) keys.you can press movement keys, and the animations might be interrupted a little earlier allowing you to move) slightly improved casting flexibility of Lukatiel sword and Swordless spells (i.e.fixed Ardat's Axii and Aard arrows beasts dmg issue.improved Quileg Igni Stream spell visuals.improved Permafrost Igni Stream spell visuals.improved Ghost of the Time spell visuals.instead: CRUNCH CRUNCH!!! TROMP TROMP!! "Hey ugly whatever you are im over here!!!". maybe come up with a plan before engaging. Walking through the forest tracking some unknown beast every part of me wants to stay low, go slow, and be quiet to get eyes on it before engaging. Its blatantly obvious and very unimmersive and annoying. most platformers, some FPS, classic RPGs, even some modern RPGs.

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and some games could have it but really dont need it. some games have absolutely no use for it.įor instance. its an expectation that comes with a hunting game. its beyond annoying not being able to see what you're about to fight without trampling in and alerting it/them. Why exactly do you want stealth mechanics so badly? I'm asking genuinely, because as far as I'm concerned enough games have stealth mechanics, not every game needs them. Originally posted by Tupperware Container:Stealth is optional in Far Cry, as are monster contracts in the Witcher.
