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The series is set during the 21st, 22nd and 23rd centuries, and its atompunk retrofuturistic setting and art work are influenced by the post-war culture of 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsaĪpparently my Archive invalidation wasn't installed to my FNV folder and my FMM was only reading from my FO3 folder, so I had to manually install it and modify the ini file to reflect the changes, Hopefully this helps someone else with the same problem.Įdited by Drithe, 03 March 2011 - 11:18 AM.Fallout is a series of post-apocalyptic role-playing video games-and later action role-playing games-created by Interplay Entertainment. Added the ArchiveInvalidationInvalidated!.bsa to the last Archive instruction of the ini file so it looks like this by doing the following Ĭopied ArchiveInvalidationInvalidated!.bsa from my Fallout 3/data directory to Fallout New Vegas/Data folder and opened FalloutPrefs.ini for FNV in notepad. The game is fully patched to my knowledge and what I don't understand is why the modded game is using the base archive files after they are invalidated and replaced.įixed I found a solution.
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It works fine with FO3, but when I run FNV it doesn't seem to acknowledge the fact that it's archive is invalidated even when the mod files state that archive invalidation is installed and working properly. My main problem, I believe, is my archive invalidation validation. I also have this problem and I have tried several mods from the FNV file area, I even tried FO3 converted to NV file sets and the problem still persists.
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